47 kingdom come: deliverance The ambitious medieval life simulator • PLATFORM PS4, XBOX ONE, PC • STYLE 1-PLAYER ROLE-PLAYING • PUBLISHER WARHORSE STUDIOS, DEEP SILVER • DEVELOPER WARHORSE STUDIOS • RELEASE FEBRUARY 13 W ith the aid of a Kickstarter campaign, as well as several outside investors, Kingdom Come: Deliverance has been in develop-ment for well over three years. The game seeks to create a fantasy-free look at medieval Europe with an eye for detail and realism in all things. The game takes place around 1400 A.D. in the Kingdom of Bohemia and features accurate geography and architecture of the era. Even many of its NPC characters are based on real historical figures. You play the son of a blacksmith who watches helplessly as his village is burned to the ground by the reigning monarch, King Sigismund. From here, you set out on a quest to avenge your parents’ deaths. Developer Warhorse Studios says it has over four hours of cutscenes in the game to tell its story. Warhorse highlights its commitment to detail on this ambitious project with several examples. Weather changes over the course of the game, affecting A.I. behavior and player navigation. NPCs react differently and offer alternate dia-logue depending on how you’re dressed. If you have blood on your shirt from a recent tussle, hot 50 for example, people may treat you differently or fear you. Players require food and sleep to remain healthy. The world is persistent in favor of realism. If a peasant requests your help from encroaching ban-dits, you can’t go off and perform a bunch of side quests and get around to helping later. It’s entirely possible the bandits will show up while you are out wasting time, eliminating further quest oppor-tunities from that peasant. Warhorse says you can also do things like play dice games or get drunk in a tavern and talk politics, if you want.