Tekken 7 Ruling with an iron fist PS4 • Xbox One • PC Bring the fighting series to current consoles with some new characters and features, while also resolving age-old conflicts within the Mishima family 8 Style 1 or 2-Player Fighting (2-Player Online) Publisher Bandai Namco Entertainment Developer Bandai Namco Studios Release June 2 Rating T » Concept » Graphics Character models and stages look gorgeous in action, though they don’t fare as well in cutscenes or when fabric starts flapping around The default soundtrack is nothing special, but you can select soundt-racks from across the series to better suit your preferences Characters are fun but intimidating to learn, averaging around 100 moves each and relying on constant movement New players may have issues diving into the deeper intricacies of the fighting system, but this is still a fun fighter that balances absurd fun and technical mastery » Sound » Playability » Entertainment » Replay Value High ekken 7 has been a long time coming. After releasing the game in arcades two years ago, Bandai Namco has been building up to the home version since, adding new charac-ters and improving polish and balance. The final product is a strong contender, offering a mostly smooth online expe-rience, gorgeous visuals, and clever T twists on a combat system that flips between methodical and frantic in a heartbeat. But in other ways, Tekken 7 feels like a missed opportunity and (ironically) a rush job. Tekken’s core fighting system is as lively as ever, emphasizing ducking or dodging your opponents’ attacks instead of waiting for the right move reviews to block. This makes Tekken 7 a tough game to learn, but every victory feels immensely rewarding as a result. Combos are important, but the juggle system is loose enough that if you recognize your chance to deal more damage, you can usually add a few moves to your combo, even if they’re not the most optimal ones.