05 Star Wars Battlefront II A new approach to multiplayer • PLATFORM PS4, XBOX ONE, PC • STYLE 1 OR 2-PLAYER SHOOTER (40-PLAYER ONLINE) • PUBLISHER ELECTRONIC ARTS • DEVELOPER DICE, MOTIVE STUDIOS, CRITERION GAMES • RELEASE NOVEMBER 17 S tar Wars Battlefront II’s multiplayer didn’t debut on a planet Poe Dameron frequents, or a place Jyn Erso calls home. Rather than pig gybacking off the recent success shared by Star Wars: The Force Awakens and Rogue One: A Star Wars Story , Battlefront II's first multiplayer map takes gamers to the prequel era, and more specifically to where the gungans roam. The Assault on Theed map is set in the heart of the capital city of Naboo, which is also home to Queen Amidala. Don’t expect to see gungans saving the day through accidental actions, or even the queen’s forces setting up a blockade outside of the throne room. This is not their fight, and it isn’t a battle George Lucas dreamed up for The Phantom Menace . We are instead treated to a new conflict that sees the Separatists’ robotic forces clashing against the Republic’s clone army. If you’re trying to work out when this battle takes place in the Star Wars timeline, don’t. Darth Maul eventually reveals himself as a threat, as does Boba Fett, and then Rey and Han Solo show up to defeat them. This is not a canonical fight, and is instead a strange, but awesome mishmash of Star Wars eras. Seeing Darth Maul end Rey’s life hurt my Star Wars brain, but didn’t rattle me enough to detour the fun I had with Battlefront II’s multiplayer. Suited hot 50 up as a clone trooper, the first few seconds of play brought me back to 2015’s Battlefront release – offering a similar feel in control – but everything that followed was quite different. Many aspects of the Battlefront expe rience have been reworked, all for the better. Don’t expect much downtime on the battlefield. The point of engagement with enemy forces is faster, perhaps from spawn points being located closer to the conflicts, or missions doing a bet-ter job of funneling both factions to the same choke point. After a short sprint from my spawn location, I was always right back into the heart of the action.