27 marvel vs. capcom: infinite Old characters, new tricks • PLATFORM PS4, XBOX ONE, PC • STYLE 1 OR 2-PLAYER FIGHTING (ONLINE TBA) • PUBLISHER CAPCOM • DEVELOPER CAPCOM • RELEASE SEPTEMBER 19 M arvel Vs. Capcom: Infinite had a mixed reac-tion among fans at E3. As players lined up to get their hands on the game for the first time, those at home were downloading a surprise story mode demo. The latter crowd came away mostly unimpressed by a story mode where fights were too brief to enjoy and the plot carried little-to-no weight. Those who actually got some matches in with other players (including us), however, came away more impressed. Though we first got our hands on the game back in March, competing against real opponents for an extended period of time gave us insight into how real matches play out. The flow of landing a stray hit then converting it into a combo, air combo, then tagging out to repeat the process feels great, and with one-button combos that deal the same dam-age as regular ones, anyone can hop in and play as their favorite characters. As easy as the combos might be, they also allow for a lot of expression. Every character has their own ways to get in on their opponent, and characters like Morrigan can use their power of flight to extend aerial combos. Instant tagging also opens up all kinds of hot 50 devious setups. One round, playing as Chris Redfield and Rocket Raccoon, I fired off a machine gun burst as Chris while my oppo-nent blocked, then switched to Rocket mid-fire, dropped a trap near my opponent, fired a shot from Rocket’s own pistol, then swapped back to Chris to continue the onslaught of minor damage. This was enough to provoke my opponent into action, which sprung my trap and allowed me to start a combo. This degree of expression makes the characters you pick feel like one cohesive unit, rather than one team built from various parts.