click and drag to view screens longing to return to his beloved, but that meant he would leave my roster forever. I gambled on the outcome of a Rite, and risked that my powerful witch might face a permanent stat penalty if I lost. The story has hundreds of branching paths that are shaped through dialogue choices and match completions, and individual outcomes for the heroes and villains are all expressed to completion by the time the credits roll. Those variations also pro-vide significant replay value. Pyre’s world is drenched in a deep mythology, and filled with the weight of characters whose relationships and loy-alties stretch back prior to your arrival on the scene. From a race of sentient dogs and talking trees to the lingering effects of a long war between harpies and an unjust theocracy, the broad strokes of storytelling draw you in. The intimate connections between the heroes maintain that interest; ancient grudges, impossible romances, and reviews the deepening ties of a chosen family give this roster of sometimes adorable, sometimes menacing individuals a gen-uine humanity, from a horribly strained sisterly rivalry, to a guilt-ridden army deserter. The price for that deep char-acterization and world-building is lots of text and slower pacing, extending the length of the game to longer than neces-sary. In addition, a more freeform struc-ture in the later hours is appreciated, but it slows down the narrative momentum.