click and drag to view screens Hellblade succeeds in exploring mental health from multiple angles. However, the same devices Ninja Theory uses to establish and reinforce its themes often have negative effects on the gameplay. Near the beginning, play-ers are informed that repeated failures cause a supernatural rot to advance, and when it reaches Senua’s head, all progress is lost and you need to start over. But how many deaths is too many? That is never communicated, and the sense that I was constantly on the brink of catastrophe was frustrating – espe-cially in a handful of “learn by mistake” moments when I felt helpless to avoid the consequences. Perhaps that is an apt parallel to Senua’s struggle with psy-chosis, but it makes many sections dif-ficult to enjoy. The need to search environments for runes to progress to next area is another frequent issue. A door may be “locked” with a several shapes, so you need to reviews explore nearby to find where the inter-section of planks, shadows, and other objects form similar shapes. Find them all, and you can open the door and move on. On one hand, this concept conveys how people with psychosis can per-ceive significance in random things like the angle of two trees leaning on each other. On the other hand, repeating this process is tedious, and feels like hidden-object busywork that just eats up time when you want to get on with the story.