Tacoma Facing mortality in space Xbox One • PC • Mac Follow the lives of six crewmembers aboard the Tacoma space station as they face impending doom The space station has a relaxing aesthetic and is filled with dimly lit areas 8.25 » Concept » Graphics Style 1-Player Adventure Publisher Fullbright Developer Fullbright Release August 2 Rating T Satisfying, low-key music plays from speakers in some rooms, but the overall sound design is minimal The play, pause, and rewind function for the recorded simulations works well, and is particularly enthralling as you piece the story together Tacoma tells a gripping story about mortality and relationships that makes it a worthwhile experience » Sound » Playability » Entertainment » Replay Value I Moderate n 2013, Fullbright’s Gone Home spear-headed a new surge of narrative-focused exploration in gaming, focus-ing less on traditional gameplay and put-ting more emphasis on player-directed storytelling. Tacoma is Fullbright’s next game, and while it may not reinvent the genre once again, it nonetheless continues Gone Home’s legacy of making strides in environmental and personal storytelling. The year is 2088, and you play as Amy Ferrier, a specialist hired to retrieve an A.I. and its data aboard the Tacoma space station, where a crew has gone missing after facing perilous events. Although the station is abandoned, you never truly feel alone; you view aug-mented-reality simulations where the ship’s crew appears as brightly colored holograms. These silhouettes show what took place days prior to Amy’s arrival, reviews and although you cannot interact with them, you get to know the crew inti-mately as you experience a gripping sci-fi mystery about how they faced impending doom. Some crew members are couples, and you see their relation-ship struggles and how they are affected when danger is imminent. Another crew member talks to his son about the chal-lenge of financing his academics, giving insight into their personal lives.