classic The inside story on the Star Fox sequel that took more than 20 years to release by Ben Reeves Fallen Star O n March 26, 1993, Nintendo released an on-rails shooter called Star Fox for the Super Nintendo Enter-tainment System. The game followed the exploits of an anthropomorphic fox named Fox McCloud and his team of ace pilots as they raced through the galaxy on a quest to save their home planet from the machinations of an evil ape. An extra graphics chip built into the game cartridge allowed Star Fox to produce unprecedented 3D visuals, which set Star Fox apart from the rest of the console market. Nintendo’s new space classic shooter was heralded a resounding success, and the industry speculated that this was just the beginning for Nintendo’s hot new property. Nintendo had already begun work on a sequel, and over the course of two years the studio developed a game that improved on the original in several significant ways. As the project’s hype continued to build, some speculated it would be the big-gest release of 1995. Then, weeks before its anticipated launch, Nin ten do pulled the plug.