ENTER THE WASTELAND by Matt Miller An exclusive ﬁrst look at Fantasy Flight’s Fallout board game S uccessfully adapting an existing video game property into a new medium is rife with challenge. Fantasy Flight Games has made a habit of confronting that challenge and capturing the magic of such far-ﬂung franchises as Gears of War, XCOM, The Witcher, Doom, and Civilization, each catered with mechanics, art, and gameplay arcs that simultaneously reﬂect the success of the video games, but also innovate within the board game medium. The publisher is once again trying its hand at the process, and I visited the studio to get a ﬁrst look at the results; the Fallout board game is an adventure into an irradiated wasteland for one-to-four players, ﬁlled with the same off-kilter humor, ﬁerce combat against irradiated beasts, and most of all, impactful decisions that characterized the beloved video game series. connect “You play as one of ﬁve unique survivors in the wasteland, struggling to gain the most inﬂuence before the end of the game,” says lead designer Andrew Fischer. “You’re exploring unknown ter-ritory, having encounters, and making choices at different locations, racing to complete quests, and changing the fate of the Wasteland between two different factions.” Your survival mission sets you loose on one of four distinct scenarios, each meant to recall central environments from the Bethesda games. Confront the Capital Wasteland or The Pitt from Fallout 3 and its expansion, or face the dan-gers of Fallout 4’s Commonwealth or Far Harbor. “The location you choose to play in changes how the map is set up, what locations you’re going to see, as well as what quests you’re going to be completing,” Fischer says. The variation in locales is accomplished through a hex-based game board that is set up differently for each scenario; certain hexes only show up for speciﬁc setups while other hexes show up face down, and must be explored.