The first part of the Roswell mission is surprisingly large and exploratory given the series’ longstanding love of cor-ridors and caverns. Here you can walk around and overhear conversations, taking in sights that help drive home how the Nazi regime has changed the land of the free. Instead of heading over to a diner to meet my contact, I creep along the streets and see a huge sign on a wall displaying BJ’s mugshot as well as his violent acts against Nazis. “You look familiar,” a few civilians say before I walk away. In another part of the previews town, I listen as a Nazi officer applauds two Ku Klux Klan members for embrac-ing white-supremacist ideology before admonishing them for failing to learn the German tongue. This sequence is care-fully detailed and entrancing, though the overwhelming amount of propaganda art and scene-setting feel like they belong in another game, like the opening moments of BioShock Infinite. This isn’t necessarily a bad thing, and shows that MachineGames is willing to take risks instead of resting on the laurels of The New Order.