has been reshaped by a powerful alien entity, spreading our reach across the solar system. A later inexplicable col-lapse has left a scattered people scram-bling for survival, guided and protected by deathless Guardian warriors. The fiction seamlessly melds fantasy and sci-fi tropes into a richly imagined set-ting. Gameplay features remarkably taut FPS gunplay enhanced with seemingly magical powers. Your character grows in power alongside friends that inhabit the same public playspaces, and they join you in all manner of integrated exploits. If the first Destiny introduced the uni-verse, Destiny 2 is the story that begins to make meaningful changes to the status quo. With no mention of a nebulous Darkness to be found, we instead have a game all about Light, a power that sets humanity apart and represents concepts of hope, self-sacrifice, and resilience. That focus on Light and its meaning lends an opti-mistic tone to the plot. In the wake of a devastating opening in which The Last City is brought to ruin, the Guardians are scattered, and power lost. The dra-matic setup leads to a coherent and straightforward tale that spans the solar system, and culminates in several stel-lar set piece confrontations, including a thoughtfully concocted central vil-lain. Individual missions are varied and reviews smartly paced, and I love that we get some more insight into the minds of our supporting cast. I relished the adventure, but some of the magic and mystery I’ve come to expect is absent. Some of the most troublesome and cryptic story elements from the earlier game also made its uni-verse feel bigger and stranger, and I’m not sure Bungie has managed to replace characters like the Awoken Queen, or design concepts like the Dead Ghost-fueled Grimoire, with equally curious alternatives. Most enemy types return from the first Destiny with only minor alteration, diminishing the disquiet of facing a new threat.