Aloy will meet a variety of new char-acters during her dealings with the Banuk, and Guerrilla is aiming to make these interactions more meaningful than some of her fleeting acquaintances in the main game. “One of the things we wanted to do with this expansion is create deeper relationships between Aloy and the characters that she meets,” says quest and world design director David Ford. Not only does this mean you’ll run into the same charac-ters more frequently during missions, but they’ll also occasionally join in on the adventure and fight alongside you. “You’re going to be spending a lot of time with them, and their impact is defi-nitely going to be felt,” Ford says. From the sounds of it, Aloy could certainly use the help; Guerrilla says The Frozen Wilds introduces a variety of new wildlife into the mix, includ-ing both organic creatures and also more mechanical beasts. And while the region opens up around halfway through the story (players who already beat the game can simply use their end save, which reverts the world to before the final mission), it won’t be a walk in the park. “It is going to be a really previews challenging area,” Ford says. “It will be easier, obviously, for players who have played through a large portion of the game and have obtained better weap-ons and better armor…but it should provide a challenge for even the most advanced players.” Thankfully, Aloy has a few more tricks at her disposal in the expansion. Hanging around with the Banuk gives her access to new weapons inspired by the tribe’s way of life. “We’ve tried to come up with some weapons that would make sense in their hands,” Ford says. “They do behave differ-ently than many of the weapons that you’ve experienced before, but you’ll understand how they work as a player who’s played some Horizon before and they’ll fit neatly into your existing arse-nal.” Guerrilla says it’s beefing up the rewards Aloy will receive for complet-ing quests and activities, making all the side content The Frozen Wilds offers worth your time. A new collectible called “Bluegleam” can also be found and traded to vendors for new armor and gear. In addition to new gear, Aloy also has some new abilities to master. Guerrilla is crafting two brand-new skill trees for The Frozen Wilds, designed to enhance and expand upon Aloy’s power to over-ride mechanical creatures. For exam-ple, Mount Repair allows Aloy to heal a rideable ally creature, extending its usefulness in and out of battle. Guerrilla is expanding the level cap from 50 to 60 in order to accommodate the new abilities, so even if you’ve done every-thing Horizon currently has to offer, The Frozen Wilds should keep you busy.