Ni No Kuni II: Revenant Kingdom Fighting fiercer battles » Platform 1-Player Role-Playing PS4 • PC » Style Bandai Namco » Publisher Level-5 » Developer January 19 » Release B eing dropped into a Studio Ghibli-inspired world is breathtaking, pro-viding a childlike wonder to every discovery. This was no doubt the high-light of Ni no Kuni: Wrath of the White Witch. The sequel tries to recapture that magic, but also shore up on some of the first game’s weak points. At a pre-TGS event, I went hands-on and saw a presentation for Ni no Kuni II: Revenant Kingdom, and it’s looking promising. Ni no Kuni II: Revenant Kingdom may not have Studio Ghibli directly involved, but Level-5 and Bandai Namco were sure to include the top talent from its predecessor for the sequel. This includes longtime Studio Ghibli fan and director Akihiro Hino, who wrote the story; character designer Yoshiyuki Momose, who worked as an anima-tor on Spirited Away and Porco Rosso; and lastly composer Joe Hisaishi, who worked on film scores for serveral Ghibli films, including Princess Mononoke and Kiki’s Delivery Service. All three were core to the original game, complement-ing one another to deliver Oliver’s story. Ni no Kuni II once again centers on a coming-of-age story. This time around, however, the focus is on a young king named Evan. After being exiled from his kingdom, Evan must demonstrate previews his worth so he can reclaim the throne. Along his journey, he meets various other characters who help him on his path to becoming a truly just king. Evan’s goal is to unite various king-doms in harmony, and to do this, he needs to assist various denizens with unique challenges. At the presenta-tion, we saw another kingdom, called Hydropolis, where Evan must confront an evil queen who rules with an iron fist. Every kingdom has its own kingmaker, and they may be difficult foes for Evan. In the case of Hydropolis, the creature Brineskimmer swims through the ocean and uses water attacks.